OUR TEAM

PEC Game Design Team

This is our team since the foundation and responsible for our debut game: Darkest Cube

At the moment we have no open positions
Steven Doe
Matthias Pauli
Founder & Game Design

New challenge ahead
After holding various professional positions and after 3 years at a software start-up where I gained a lot of experience in product development and contributed to geoimpact AG becoming a successful tech start-up in the energy and data sector, I am looking for a new challenge.

From fascination to a business idea
I have been fascinated by games since my youth - I have already designed several board and card games - one of which I would now like to turn into a computer game.

My Role
I see my role mainly in game design (game mechanics, rules, level design), but also in assigning clear goals and tasks as product owner (PO). I will also take on tasks wherever there is work to be done, be it in storytelling, marketing, parts of the programming in C#, creating art or administrative tasks.
Jane Doef
Laura Reber
Lead Art & Community

The Power of Interactivity
Art and design have been with me since I was able to hold a pen. As art historians and furniture designers, my parents certainly had a formative influence on my creativity, and artistic development was both worked with and lived. I chose the path of game design because of its unique element of interactivity. An image can be captivating, and a moving image even more so – but the ability to influence it? That was fascinating to me.

Success and Passion 
Right after completing my studies, I co-founded Stray Fawn Studio and played a key role in the success of two shipped games – one of which, Niche - a genetics survival game, became the studio's breakthrough title. My contributions included leading the sound design development and contributing to art assets, game mechanics, and many responsibilities for the Kickstarter campaign.

My role: New challenges and responsibilities  
At PEC Game Design, I am fully responsible for two tasks: serving as the Art and Sound Lead on one hand, and managing the community on the other. 
Peter Doe
Mattia Metry
Lead Developer


Starting my dream
My journey started as a full-stack web developer. I then obtained my Bachelor in Computer Science with a focus on game development and design, where I gained experience working in interdisciplinary teams with artists, designers, and engineers. This exposure led me to freelance as a technical artist before joining this team.


Curiosity is key 
Driven by technology and curiosity

‍Ever since I first started playing video games in my childhood, I've always been curious about the systems and technology behind the games. Today, that same curiosity drives me to explore new technologies and create interactive experiences that blend art and tech seamlessly.

‍My Role in the team
‍As Lead Programmer, I am responsible for everything technical, from developing core game logic to ensuring seamless player experiences and creating tools for smooth content and art integration. I primarily work with Unity and C# to build well-designed systems that are robust, maintainable, and extensible.




Are you Interested to work At PEC Game Design?

Open positions

There are currently no open positions at PEC Game Design.




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